Digital media, technology, digital mediated communication, non-linear digital media, virtual reality technologies (VRTs)
Newbutt, N., Sung, C., Kuo, H. J. and Leahy, M. J.
The acceptance, challenges, and future applications of wearable technology and virtual reality to support people with autism spectrum disorders.
In: Brooks, A., Brahnam, S., Kapralos, B. and Lakhmi, J., eds.
Recent Advances in Technologies for Inclusive Well-Being.
From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications.
USA: Springer International Publishing, pp. 221-241.
Available from: http://eprints.uwe.ac.uk/31023
Newbutt, N., Sung, C., Kuo, H. and Leahy, M. J.
The potential of virtual reality technologies to support people with an autism condition: A case study of acceptance, presence and negative effects.Annual Review of Cyber Therapy and Telemedicine (ARCTT), 14.
Available from: http://eprints.uwe.ac.uk/30564
Newbutt, N., Sung, C., Kuo, H.-J., Leahy, M. J., Lin, C.-C. and Tong, B.
Brief report: A pilot study of the use of a virtual reality headset in autism populations.Journal of Autism and Developmental Disorders, 46 (9).
Available from: http://eprints.uwe.ac.uk/29059
Nevin, C. and Newbutt, N.
Investigating the effectiveness of paper-based and computer-presented social stories for children with autism spectrum conditions in an autism-specific special school.
In: Petersson Brooks, E., Brown, D. and Newbutt, N., eds.
Virtual Reality Technologies For Health And Clinical Applications.
(3) Games For Rehabilitation.
Available from: http://eprints.uwe.ac.uk/25551
Exploring an autism condition in "Mary and Max".Animation Studies 2.0.
Available from: http://eprints.uwe.ac.uk/25509
Representations of the self in classroom virtual worlds: An autism perspective.
In: Felicia, P., ed.
Game-based learning: challenges and opportunities.
UK: Cambridge Scholars Publishing, pp. 165-192.
Available from: http://eprints.uwe.ac.uk/25503
Parsons, S., Newbutt, N. and Wallace, S.
Using virtual reality technology to support the learning of children on the autism spectrum.
In: Boser, K., Goodwin, M. and Wayland, S., eds.
Technology Tools for Students with Autism.
Brookes Publishing, pp. 63-84.
Available from: http://eprints.uwe.ac.uk/25516
The development of virtual reality technologies for people on the autism spectrum.
In: Silton, N., ed.
Innovative technologies to benefit children with autism.
IGI Global, pp. 230-252.
Available from: http://eprints.uwe.ac.uk/25502
What was that you said? The preferences and appropriateness of communication in a virtual world by young people with autism.
Interactive Technologies and Games (ITAG) 2013, Nottingham, 17 - 18 October 2013.
Available from: http://eprints.uwe.ac.uk/25552
Exploring communication and representation of the self in a virtual world by young people with autism.
PhD, University College Dublin.
Available from: http://eprints.uwe.ac.uk/25517
Newbutt, N. and Parsons, S.
The use of virtual worlds in schools: A methodology and framework.
Information Technology for Autism Spectrum Disorders (ITASD), Valencia, Spain, 6 - 8 July 2012.
Available from: http://eprints.uwe.ac.uk/25553
Learning in virtual worlds: Report on outcomes of 8-sessions teaching Blender.
Available from: http://eprints.uwe.ac.uk/25514
Westgate School virtual worlds for learning: Consultant report addressing a virtual world project in Westgate School Leicester.
Available from: http://eprints.uwe.ac.uk/25515
Newbutt, N. and Donegan, M.
A brief review: Assistive technology and autism, a proposal for virtual tools for improved communication and emotional recognition.
In: AACE, , ed.
Proceedings of Society for Information Technology & Teacher Education International Conference 2010.
Association for the Advancement of Computing in Education (AACE), pp. 1998-2003.
Available from: http://eprints.uwe.ac.uk/25504
Newbutt, N., Flynn, R. and Kinchington, F.
Can the use of supplementary video and audio materials support student understanding of 3D animation? Some results, analysis and conclusions.
In: Uhomoibhi, J., Ross, M. and Staples, G., eds.
INSPIRE XIV: Technology Supported Education and Process Improvement.
British Computer Society, pp. 21-32.
Available from: http://eprints.uwe.ac.uk/25505
Newbutt, N., Flynn, R. and Penwill, G.
Creating a suitable and successful solution for the integration of podcasting and vidcasting in a higher education e-learning environment.
In: Bonk, C., ed.
Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008.
Chesapeake: Association for the Advancement of Computing in Education (AACE), pp. 3028-3033.
Available from: http://eprints.uwe.ac.uk/25506
Flynn, R., Newbutt, N., Dastbaz, M. and Jun Zhang, J.
The use of commercial game technology to teach video production – some initial results.
In: Montgomerie, C. and Seale, J., eds.
ED-MEDIA 2007: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications.
Chesapeake: Association for the Advancement of Computing in Education (AACE), pp. 2002-2007.
Available from: http://eprints.uwe.ac.uk/25507
The use of new technologies in promoting learning autonomy: An integrated approach.
In: Munoz, M., Freitas, A. and Cravo, P., eds.
E-Activity and Leading Technologies.
IASK International Conference, pp. 359-365.
Available from: http://eprints.uwe.ac.uk/25510
Flynn, R. and Newbutt, N.
Innovations in learning and teaching approaches using game technologies – can 'the movies' teach how to make a movie?ITALICS, Innovation in Teaching And Learning in Information and Computer Sciences, 5 (3).
Available from: http://eprints.uwe.ac.uk/25508
Newbutt, N., Flynn, R. and Ackroyd, T.
Podcasting and vidcasting: Delivering learning to the iTunes generation.
10th International Conference on Information Visualisation, London, UK, 5-7 July 2006.
Available from: http://eprints.uwe.ac.uk/25512